function randomFromList(items){ return items[Math.floor(fxrand()*items.length)];} function random(min, max) { return Math.floor((fxrand() * (max - min + 1)) + min);} // Obtener el canvas y el contexto var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); const width = 800 const height = 1200 const color = fxrand() if(color<0.3){ coloresTodos = ["#ff7b00", "#ff8800", "#ff9500", "#ffa200", "#ffaa00", "#ffb700", "#ffc300", "#ffd000", "#ffdd00", "#ffea00", "#db00b6", "#e500a4", "#f20089","#07c8f9", "#09a6f3","#c200fb", "#d704b2", "#e2068d", "#ec0868", "#f41c34", "#fc2f00", "#f45608", "#ec7d10", "#f69d0d", "#ffbc0a","#fe149a", "#ff13cd", "#ff13fc", "#e113fd", "#b513fd"] }else if(color<0.6){ coloresTodos = ["#8338ec", "#3a86ff","#2d00f7", "#6a00f4", "#8900f2", "#a100f2", "#b100e8","#0c63e7", "#0d41e1","#257ce6", "#2082e4", "#1c8fe7", "#169ce8", "#0fb4ec", "#0ac1ed", "#06cdef", "#00daf0", "#06dcd5", "#14ddac"]}else{ coloresTodos = ["#af3b6e","#e661b2","#ec4e20","#ff760c","#ffe330","#0a47ed","#410099","#643a71","#00d1d9","#75b09c","#005277"] } const color1 = randomFromList(coloresTodos) const color2 = coloresTodos.filter(color => color != color1); const color3 = coloresTodos.filter(color => color != color2); const color33 = randomFromList(coloresTodos) const color4 = coloresTodos.filter(color => color != color3); const color44 = randomFromList(coloresTodos) const color5 = coloresTodos.filter(color => color != color4); const color55 = randomFromList(coloresTodos) const color6 = coloresTodos.filter(color => color != color5); const color66 = randomFromList(coloresTodos) const color7 = coloresTodos.filter(color => color != color6); const color77 = randomFromList(coloresTodos) ctx.filter="blur(10px)" ctx.beginPath() ctx.fillRect(0,0,width,height) ctx.fillStyle=color1 ctx.fill() ctx.closePath() cantidad=random(4,10) for(x=0;x<2000;x++){ colorin=random(0,cantidad) // Establecer el color de relleno de la mancha ctx.fillStyle = coloresTodos[colorin]; // Empezar la ruta de dibujo ctx.beginPath(); // Establecer un punto de inicio aleatorio var x = fxrand() * canvas.width; var y = fxrand() * canvas.height; ctx.moveTo(x, y); // Crear una curva cuadrĂ¡tica aleatoria con dos puntos de control for (var i = 0; i < 400; i++) { var cpx = x + fxrand() * 100 - 50; var cpy = y + fxrand() * 100 - 50; x = x + fxrand() * 100 - 50; y = y + fxrand() * 100 - 50; ctx.quadraticCurveTo(cpx, cpy, x, y); } // Cerrar la ruta de dibujo ctx.closePath(); // Rellenar la mancha ctx.fill(); } ctx.filter="blur(0px)" puntos=fxrand() if(puntos<0.7){ for(y=0;y<height;y++){ b=6*y for(x=0;x<width;x++){ colorp=randomFromList(coloresTodos) radio=fxrand() c=random(0,3) ctx.beginPath() ctx.arc(6*x,b,c+radio,0, 2 * Math.PI) ctx.fillStyle="rgba(255,255,255,0.1)" ctx.fill() ctx.closePath() } } } cir1=fxrand() if(cir1<0.8){ for(x=0;x<200;x++){ ctx.beginPath() ctx.arc(0,height/2,5*x,0, 2 * Math.PI) ctx.setLineDash([15, 15]); ctx.strokeStyle="rgba(255,255,255,0.2)" ctx.stroke() ctx.closePath() } } cir2=fxrand() if(cir2<0.8){ for(x=0;x<200;x++){ ctx.beginPath() ctx.arc(width,height/2,5*x,0, 2 * Math.PI) ctx.setLineDash([15, 15]); ctx.strokeStyle="rgba(255,255,255,0.2)" ctx.stroke() ctx.closePath() } } fxpreview()